miércoles, 10 de diciembre de 2014

To the Castle: World #3

Hi there!

We're working hard to finish all the level design for our beloved project...

- Soon my friend... soon -

Yesterday we just started the design for the levels that belong to the last "chapter" of the game...

The game has 3 worlds with 20 levels each. This is a grand total of 60 levels full of enemies, traps and treasures!

...like this one (wicked!):

- Ladies and gentlemen... World 3 - Lvl 1 -

We're planning a couple of updates after the premier release in order to increase the number of levels, however, for starters, we will release the game with these 3 worlds + 60 levels "only" (same way as our previous project: Jetguy).

Once we finish the level design for all the levels in the game (and it's QA and testing of course...) we will jump to the "assembling & polishing" stage we're we will start integrating the sound, music and some other effects... 

Soon we will write a post soon regarding this topic (audio and music) with some awesome game tracks and fx created by our crazy "audio-guy" :)

And that's all for today folks...
...remember: be happy and stay tunned!


jueves, 4 de diciembre de 2014

Facebook_login() ... again!

Hi there!

We're still working hard to release some of our new projects soon, however with the latest editor update there are some changes that may delay a bit some of our releases...

This time the update has broken some of our Facebook Connection Setup. I think this is the 3rd time we create a solid facebook setup that is subsequently broken with the next GM:S update (yep, kind of annoying...)

We understand perfectly that these updates are done in order to improve the software (and they're great usually) but from time to time they pop-up some changes (...or even -ehem- new bugs...) that forces us to replan certain procedures. Just like this time with the facebook connection... anyway, let's face it.

This time it seems like it's not so complicated as some other times.
Yoyo decided to change a bit the way that GM:S is connectiong to Facebook on iOS platforms:

- We're moving form a single parameter function... -

- ...to a two parameter function -

Mainly we should adapt the facebook login function to accept a new parameter referring iOS (those Apple guys tend to mess the things from time to time too...). So, at the end, nothing new under the sun.

So, be sure that we will be testing this soon to see how it "moves along" with facebook.

Beside this, there are some other "fixes" that are changing some of our code but luckily those were more expected than this one and we had it already under control. Like the one about the audio_play_music(index, loop); function

We should recognise that iOS and facebook start to behaving in a really picky way lately .

And, well... at the end we (poor developers) are paying  for it...

- Yeah, this is our "new update available" face from time to time -

Anyway, beside this issue we're keep advancing our stuff on our side. We hope we will be able to show you something new quite soon.

and remember...
be happy and stay tuned!!

cheers!