sábado, 26 de septiembre de 2015

To the Castle (playable beta)

Hi guys!

Today we bring you exciting news...

- Breaking news! -

We just uploaded a playable version of our game online!!
A BETA version of To the Castle is available for all of you here!.

- New GUI system -

- Tutorial & arcade level selector -

- One of the levels from the world one -

- Online levels/dungeons and complete level editor -


Even if the original game will be released for iOS (and possibly android too) we created a Pc version so you can try the game confortably directly from your computer.

For PC the controls are quite simple: you control the main character using the cursor keys:
- Press RIGHT key to JUMP
- Press LEFT key to ATTACK

Bugs and knowing issues:

The PC BETA is fully playable on adventure/arcade mode however there are few options that are off for the moment.

  • Online afeatures are disabled on the PC version for now.
  • The editor is usable but for the moment you can't share the levels with the rest of users.
  • The Fx + soundtrack will be enabled soon too.
  • All the IAPs and freemium mechanics are disabled (the rewards still there :P )

Feedback and bug reporting:

For further feedback or if you want to report a bug don't hesitate to send us an email to:

And that's all for today folks...
...remember: be happy and stay tunned!

jueves, 24 de septiembre de 2015

To the Castle (beta footage)

Hi there!

Today we're bringing you the very first gameplay footage from our beloved project:
To the Castle!

The game still on beta but we're moving stead over our scheduled plan and we stimate we will be able to release the game before the end of this year!

Anyway, here you have it:

- hope you like it! :) -


sábado, 19 de septiembre de 2015

Levels, levels levels!!!

Hi there,

Since some weeks ago we're sorting and arranging the game levels in order to enhance the player experience at his most.

Here you have some examples of the new levels:

- World 1  levels XX (aka learning what you can do)- 

- World 2  levels XX (aka navigation become complex)- 

- World 3  levels XX (aka the evil made flesh/level :P )- 

So, far we have (almost) all the levels complete, but after playing them A LOT of times we noticed that perhaps the difficulty is too high in some of them...
Well, after all this is kind of normal when you played a level 100 times... at the end you know absolutely all the tricks and tips to beat it so intinctively you increase the level difficulty in orde to make it more fun for YOU. The problem is, what is cool and entertaining for you as a level-designer it could be extremely frustrating and hard for someone who just started with the game...

Few days ago "boing boing" published this awesome article titled: "How to make great levels in Nintendo's Mario Maker". Well, we're really satisfied to see that we're almost totally aligned with all the tips and advices from all those veteran level designers. however there s always stuff to learn :)

If you want to be a level designer... we really recommend you to take a look to it.

See you soon guys!